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TAMODIA
2004
13 years 9 months ago
Task models and interaction models in a multiple user interfaces generation process
In a Multiple User Interfaces (MUI) context, several models must be defined and adapted (tasks, user, .). Abstract models are progressively enriched in concrete models using patte...
Kinan Samaan, Franck Tarpin-Bernard
JNCA
2008
96views more  JNCA 2008»
13 years 7 months ago
Patterns of message interchange in decoupled hypermedia systems
Open hypermedia systems provide a decoupled approach to structural computing. This entails that the architecture of the systems are made up of user agents that communicate with di...
Sinuhé Arroyo, Miguel-Ángel Sicilia,...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
ICRA
2009
IEEE
151views Robotics» more  ICRA 2009»
14 years 2 months ago
Minimalistic control of a compass gait robot in rough terrain
— Although there has been an increasing interest in dynamic bipedal locomotion for significant improvement of energy efficiency and dexterity of mobile robots in the real world...
Fumiya Iida, Russ Tedrake
IPCCC
2007
IEEE
14 years 2 months ago
Workload Characterization for News-on-Demand Streaming Services
This paper focuses on design issues for multimedia distribution architectures and the impact workload characteristics have on architecture design. Our contribution is an analysis ...
Frank T. Johnsen, Trude Hafsoe, Carsten Griwodz, P...