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STOC
2006
ACM
122views Algorithms» more  STOC 2006»
14 years 8 months ago
Fast convergence to Wardrop equilibria by adaptive sampling methods
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Simon Fischer, Harald Räcke, Berthold Vö...
WINE
2007
Springer
120views Economy» more  WINE 2007»
14 years 2 months ago
Public Advertisement Broker Markets
Motivated by the growth of various networked systems as potential market places, we study market models wherein, owing to the size of the markets, transactions take place between l...
Atish Das Sarma, Deeparnab Chakrabarty, Sreenivas ...
SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
13 years 8 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
IJCAI
2007
13 years 9 months ago
Color Learning on a Mobile Robot: Towards Full Autonomy under Changing Illumination
A central goal of robotics and AI is to be able to deploy an agent to act autonomously in the real world over an extended period of time. It is commonly asserted that in order to ...
Mohan Sridharan, Peter Stone
ATAL
2010
Springer
13 years 9 months ago
Frequency adjusted multi-agent Q-learning
Multi-agent learning is a crucial method to control or find solutions for systems, in which more than one entity needs to be adaptive. In today's interconnected world, such s...
Michael Kaisers, Karl Tuyls