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SAC
2009
ACM
14 years 10 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
TOG
2002
162views more  TOG 2002»
13 years 7 months ago
Jigsaw image mosaics
This paper introduces a new kind of mosaic, called Jigsaw Image Mosaic (JIM), where image tiles of arbitrary shape are used to compose the final picture. The generation of a Jigsa...
Junhwan Kim, Fabio Pellacini
NIPS
2007
13 years 9 months ago
Spatial Latent Dirichlet Allocation
In recent years, the language model Latent Dirichlet Allocation (LDA), which clusters co-occurring words into topics, has been widely applied in the computer vision field. Howeve...
Xiaogang Wang, Eric Grimson
SAC
2010
ACM
13 years 5 months ago
A formal approach to reuse successful traceability practices in SPL projects
Software Product Line (SPL) Engineering has to deal with interrelated, complex models such as feature and architecture models, hence traceability is fundamental to keep them consi...
Angelina Espinoza, Goetz Botterweck, Juan Garbajos...
ICCS
2007
Springer
13 years 11 months ago
Building Verifiable Sensing Applications Through Temporal Logic Specification
Abstract. Sensing is at the core of virtually every DDDAS application. Sensing applications typically involve distributed communication and coordination over large self-organized n...
Asad Awan, Ahmed H. Sameh, Suresh Jagannathan, Ana...