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CHI
2005
ACM
14 years 7 months ago
Imprints of place: creative expressions of the museum experience
Personalization and social awareness, important aspects in the definition of a place, are traditionally overlooked in the design of technology for museums. We describe Imprints, a...
Kirsten Boehner, Jennifer Thom-Santelli, Angela Zo...
CHI
2011
ACM
12 years 10 months ago
Antiquarian answers: book restoration as a resource for design
As technologies age, they experience wear and degradation, sometimes resulting in loss of functionality. In response, parts are replaced and software is updated. Yet restorationâ€...
Daniela K. Rosner, Alex S. Taylor
ATAL
2008
Springer
13 years 9 months ago
Social norm emergence in virtual agent societies
The advent of virtual environments such as SecondLife call for a distributed approach for norm emergence and spreading. In open virtual environments, monitoring various interactin...
Bastin Tony Roy Savarimuthu, Maryam Purvis, Martin...
CHI
2010
ACM
13 years 8 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
CHI
2009
ACM
13 years 11 months ago
Passive photography from a creative perspective: "If I would just shoot the same thing for seven days, it's like... What's the p
This paper aims to contribute with an understanding of meaningful experiences of photography, to support reflection upon the design of future camera devices. We have conducted a s...
Sara Ljungblad