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» A computationally efficient 3D shape rejection algorithm
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123
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SMI
2007
IEEE
176views Image Analysis» more  SMI 2007»
15 years 8 months ago
Delaunay Meshing of Isosurfaces
We present an isosurface meshing algorithm, DELISO, based on the Delaunay refinement paradigm. This paradigm has been successfully applied to mesh a variety of domains with guara...
Tamal K. Dey, Joshua A. Levine
150
Voted
SI3D
2003
ACM
15 years 7 months ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler
SI3D
2005
ACM
15 years 8 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
118
Voted
ECCV
2002
Springer
16 years 4 months ago
DEFORMOTION: Deforming Motion, Shape Average and the Joint Registration and Segmentation of Images
What does it mean for a deforming object to be "moving" (see Fig. 1)? How can we separate the overall motion (a finite-dimensional group action) from the more general de...
Stefano Soatto, Anthony J. Yezzi
WSCG
2001
91views more  WSCG 2001»
15 years 3 months ago
Fast Hybrid Block- and Pixel- Recursive Disparity Analysis for Real-Time Applications in Immersive Tele-Conference Scenarios
This paper presents a fast disparity analysis approach based on a hybrid block- and pixel-recursive matching scheme. The key idea is to choose efficiently a small number of candid...
Peter Kauff, Nicole Brandenburg, Michael Karl, Oli...