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SIGGRAPH
2000
ACM
13 years 11 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
ICCV
2009
IEEE
1136views Computer Vision» more  ICCV 2009»
15 years 11 days ago
Robust Graph-Cut Scene Segmentation and Reconstruction for Free-Viewpoint Video of Complex Dynamic Scenes
Current state-of-the-art image-based scene reconstruction techniques are capable of generating high-fidelity 3D models when used under controlled capture conditions. However, th...
Jean-Yves Guillemaut, Joe Kilner and Adrian Hilton
CVPR
2001
IEEE
14 years 9 months ago
Combining Two-view Constraints For Motion Estimation
In this paper we describe two methods for estimating the motion parameters of an image sequence. For a sequence of images, the global motion can be described by ???? independent m...
Venu Madhav Govindu
ASPLOS
2009
ACM
14 years 8 months ago
QR decomposition on GPUs
QR decomposition is a computationally intensive linear algebra operation that factors a matrix A into the product of a unitary matrix Q and upper triangular matrix R. Adaptive sys...
Andrew Kerr, Dan Campbell, Mark Richards
SIGGRAPH
2010
ACM
13 years 11 months ago
Physical reproduction of materials with specified subsurface scattering
We investigate a complete pipeline for measuring, modeling, and fabricating objects with specified subsurface scattering behaviors. The process starts with measuring the scatterin...
Miloš Hašan, Martin Fuchs, Wojciech Matusik, Han...