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SIGGRAPH
2000
ACM
15 years 6 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
127
Voted
ICCV
2009
IEEE
1136views Computer Vision» more  ICCV 2009»
16 years 7 months ago
Robust Graph-Cut Scene Segmentation and Reconstruction for Free-Viewpoint Video of Complex Dynamic Scenes
Current state-of-the-art image-based scene reconstruction techniques are capable of generating high-fidelity 3D models when used under controlled capture conditions. However, th...
Jean-Yves Guillemaut, Joe Kilner and Adrian Hilton
CVPR
2001
IEEE
16 years 4 months ago
Combining Two-view Constraints For Motion Estimation
In this paper we describe two methods for estimating the motion parameters of an image sequence. For a sequence of images, the global motion can be described by ???? independent m...
Venu Madhav Govindu
247
Voted
ASPLOS
2009
ACM
16 years 3 months ago
QR decomposition on GPUs
QR decomposition is a computationally intensive linear algebra operation that factors a matrix A into the product of a unitary matrix Q and upper triangular matrix R. Adaptive sys...
Andrew Kerr, Dan Campbell, Mark Richards
SIGGRAPH
2010
ACM
15 years 6 months ago
Physical reproduction of materials with specified subsurface scattering
We investigate a complete pipeline for measuring, modeling, and fabricating objects with specified subsurface scattering behaviors. The process starts with measuring the scatterin...
Miloš Hašan, Martin Fuchs, Wojciech Matusik, Han...