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» A control theoretic approach to noncooperative game design
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ICMCS
2006
IEEE
167views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Efficient Object Tracking using Control-Based Observer Design
Kernel-based tracking approaches have proven to be more efficient in computation compared to other tracking approaches such as particle filtering. However, existing kernel-based...
Wei Qu, Dan Schonfeld
NETWORK
2007
148views more  NETWORK 2007»
13 years 7 months ago
Integration of IEEE 802.11 WLANs with IEEE 802.16-based multihop infrastructure mesh/relay networks: A game-theoretic approach t
One of the promising applications of IEEE 802.16 (WiMAX)-based wireless mesh/relay networks is to provide infrastructure/backhaul support for IEEE 802.11based mobile hotspots. In ...
Dusit Niyato, Ekram Hossain
CHI
2006
ACM
14 years 8 months ago
Text entry using a dual joystick game controller
We present a new bimanual text entry technique designed for today's dual-joystick game controllers. The left and right joysticks are used to independently select characters f...
Andrew D. Wilson, Maneesh Agrawala
TEC
2012
197views Formal Methods» more  TEC 2012»
11 years 10 months ago
Improving Generalization Performance in Co-Evolutionary Learning
Recently, the generalization framework in co-evolutionary learning has been theoretically formulated and demonstrated in the context of game-playing. Generalization performance of...
Siang Yew Chong, Peter Tino, Day Chyi Ku, Xin Yao
SASO
2009
IEEE
14 years 2 months ago
Teleological Software Adaptation
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...