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» A control theoretic approach to noncooperative game design
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CHI
2008
ACM
14 years 8 months ago
Brain-computer interfaces for HCI and games
In this workshop we study the research themes and the state-of-the-art of brain-computer interaction. Braincomputer interface research has seen much progress in the medical domain...
Anton Nijholt, Bernhard Graimann, Brendan Allison,...
ICIP
2006
IEEE
14 years 9 months ago
Robust Kernel-Based Tracking using Optimal Control
Although more efficient in computation compared to other tracking approaches such as particle filtering, the kernel-based tracking suffers from the "singularity" problem...
Wei Qu, Dan Schonfeld
AUTOMATICA
2005
178views more  AUTOMATICA 2005»
13 years 7 months ago
Spacecraft attitude control using explicit model predictive control
In this paper, an explicit model predictive controller for the attitude of a satellite is designed. Explicit solutions to constrained linear MPC problems can be computed by solvin...
Øyvind Hegrenæs, Jan Tommy Gravdahl, ...
SPIN
2010
Springer
13 years 6 months ago
Analysing Mu-Calculus Properties of Pushdown Systems
Pushdown systems provide a natural model of software with recursive procedure calls. We provide a tool implementing an algorithm for computing the winning regions of a pushdown par...
Matthew Hague, C.-H. Luke Ong
WCE
2007
13 years 8 months ago
Human error of commission modeled with Theory of Games
— Industrial plants makes a carefully trace of the human intervention on the process. This intervention happens at different points in the history of the facility, since the desi...
Selva S. Rivera, Jorge E. Núñez Mc L...