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NETGAMES
2005
ACM
14 years 1 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
ICMI
2005
Springer
104views Biometrics» more  ICMI 2005»
14 years 1 months ago
Analyzing and predicting focus of attention in remote collaborative tasks
To overcome the limitations of current technologies for remote collaboration, we propose a system that changes a video feed based on task properties, people’s actions, and messa...
Jiazhi Ou, Lui Min Oh, Susan R. Fussell, Tal Blum,...
ATAL
2005
Springer
14 years 1 months ago
Reciprocal resource sharing in P2P environments
Peer-to-peer (P2P) systems enable users to share resources in a networked environment without worrying about issues such as scalability and load balancing. Unlike exchange of good...
Dipyaman Banerjee, Sabyasachi Saha, Sandip Sen, Pr...
IMC
2004
ACM
14 years 1 months ago
Characteristics of internet background radiation
Monitoring any portion of the Internet address space reveals incessant activity. This holds even when monitoring traffic sent to unused addresses, which we term “background rad...
Ruoming Pang, Vinod Yegneswaran, Paul Barford, Ver...
GLVLSI
2003
IEEE
119views VLSI» more  GLVLSI 2003»
14 years 29 days ago
Simultaneous peak and average power minimization during datapath scheduling for DSP processors
The use of multiple supply voltages for energy and average power reduction is well researched and several works have appeared in the literature. However, in low power design using...
Saraju P. Mohanty, N. Ranganathan, Sunil K. Chappi...