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ATAL
2005
Springer
14 years 1 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
ECAI
2000
Springer
13 years 12 months ago
Continual Planning with Time-Oriented, Skeletal Plans
In dynamically changing environments a planning system does not have all the required information at the first place and the world state can change, rendering the original plan i...
Silvia Miksch, Andreas Seyfang
CODES
2003
IEEE
14 years 25 days ago
A multiobjective optimization model for exploring multiprocessor mappings of process networks
In the Sesame framework, we develop a modeling and simulation environment for the efficient design space exploration of heterogeneous embedded systems. Since Sesame recognizes se...
Cagkan Erbas, Selin C. Erbas, Andy D. Pimentel
ASPLOS
2008
ACM
13 years 9 months ago
Streamware: programming general-purpose multicore processors using streams
Recently, the number of cores on general-purpose processors has been increasing rapidly. Using conventional programming models, it is challenging to effectively exploit these core...
Jayanth Gummaraju, Joel Coburn, Yoshio Turner, Men...
COST
1994
Springer
127views Multimedia» more  COST 1994»
13 years 11 months ago
Support for High-Performance Multipoint Multimedia Services
Existing and upcoming distributed multimedia applications require highly diverse services to satisfy their communication needs. Service integrated communication systems should be c...
Georg Carle, Jochen H. Schiller, Claudia Schmidt