Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
In dynamically changing environments a planning system does not have all the required information at the first place and the world state can change, rendering the original plan i...
In the Sesame framework, we develop a modeling and simulation environment for the efficient design space exploration of heterogeneous embedded systems. Since Sesame recognizes se...
Recently, the number of cores on general-purpose processors has been increasing rapidly. Using conventional programming models, it is challenging to effectively exploit these core...
Jayanth Gummaraju, Joel Coburn, Yoshio Turner, Men...
Existing and upcoming distributed multimedia applications require highly diverse services to satisfy their communication needs. Service integrated communication systems should be c...