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FDG
2009
ACM
15 years 10 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
SBACPAD
2008
IEEE
170views Hardware» more  SBACPAD 2008»
15 years 10 months ago
Using Analytical Models to Efficiently Explore Hardware Transactional Memory and Multi-Core Co-Design
Transactional memory is emerging as a parallel programming paradigm for multi-core processors. Despite the recent interest in transactional memory, there has been no study to char...
James Poe, Chang-Burm Cho, Tao Li
BCSHCI
2008
15 years 5 months ago
Provoking creative design: making it scale
Creativity is indispensable for more innovative interactive system development. This tutorial is relevant to anyone involved in large projects that are exploiting new technologies...
Neil A. M. Maiden, Sara Jones
CSCW
2010
ACM
16 years 1 months ago
Pictionaire: supporting collaborative design work by integrating physical and digital artifacts
This paper introduces an interactive tabletop system that enhances creative collaboration across physical and digital artifacts. Pictionaire offers capture, retrieval, annotation,...
Björn Hartmann, Meredith Ringel Morris, Hrvoj...
145
Voted
ICMI
2005
Springer
143views Biometrics» more  ICMI 2005»
15 years 9 months ago
A look under the hood: design and development of the first SmartWeb system demonstrator
Experience shows that decisions in the early phases of the development of a multimodal system prevail throughout the life-cycle of a project. The distributed architecture and the ...
Norbert Reithinger, Simon Bergweiler, Ralf Engel, ...