Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such ...
— This work focuses on a class of distributed storage systems whose content may evolve over time. Each component or node of the storage system is mobile and the set of all nodes ...
A wireless system with multiple channels is considered, where each channel has several transmission states. A user learns about the instantaneous state of an available channel by ...
—Sensor networks are often redundant by design; this is often done in order to achieve reliability in information processing. In many cases, the redundancy relationships between ...
We introduce a network-based problem detection framework for distributed systems, which includes a data-mining method for discovering dynamic dependencies among distributed servic...