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CGF
2004
138views more  CGF 2004»
13 years 7 months ago
Fast Hybrid Approach for Texturing Point Models
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
Haitao Zhang, Feng Qiu, Arie E. Kaufman
SIBGRAPI
1999
IEEE
13 years 11 months ago
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization
Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
Li-Yi Wei
SIGGRAPH
1995
ACM
13 years 11 months ago
Pyramid-based texture analysis/synthesis
This paper describes a method for synthesizing images that match the texture appearanceof a given digitized sample. This synthesisis completely automatic and requires only the “...
David J. Heeger, James R. Bergen
BMCBI
2005
158views more  BMCBI 2005»
13 years 7 months ago
Automated generation of heuristics for biological sequence comparison
Background: Exhaustive methods of sequence alignment are accurate but slow, whereas heuristic approaches run quickly, but their complexity makes them more difficult to implement. ...
Guy St. C. Slater, Ewan Birney
COOPIS
1998
IEEE
13 years 11 months ago
A Generative Communication Service for Database Interoperability
Parallel and distributed programming is conceptually harder to undertake and to understand than sequential programming, because a programmer often has to manage the coexistence an...
Wilhelm Hasselbring, Mark Roantree