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VISUALIZATION
2003
IEEE
14 years 20 days ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
GMAI
2006
IEEE
126views Solid Modeling» more  GMAI 2006»
14 years 1 months ago
Generating Surface Textures based on Cellular Networks
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...
Stéphane Gobron, Denis Finck
CVPR
2005
IEEE
14 years 9 months ago
Combining Object and Feature Dynamics in Probabilistic Tracking
Objects can exhibit different dynamics at different scales, and this is often exploited by visual tracking algorithms. A local dynamic model is typically used to extract image fea...
Leonid Taycher, John W. Fisher III, Trevor Darrell
SIGGRAPH
2000
ACM
13 years 11 months ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit...
PAMI
2006
227views more  PAMI 2006»
13 years 7 months ago
Matching 2.5D Face Scans to 3D Models
The performance of face recognition systems that use two-dimensional images depends on factors such as lighting and subject's pose. We are developing a face recognition system...
Xiaoguang Lu, Anil K. Jain, Dirk Colbry