We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
— As Internet worms become ever faster and more sophisticated, it is important to be able to extract worm signatures in an accurate and timely manner. In this paper, we apply mac...
Stewart M. Yang, Jianping Song, Harish Rajamani, T...
For generalized cylinders (GC) defined by contours of discrete curves, we propose two algorithms to generate GC surfaces (1) in polygonal meshes and (2) in cylindrical type of dev...
We describe a method to segment rectangular objects that lie on a slightly textured background of an a-priori unknown colour. Our contribution consists of a fast and accurate back...
This paper presents an approach to realize a tool for interactive and intuitive deformation of 3D shapes. The approach combines a fast algorithm for 3D free form deformation that ...
Masatake Sato, Vladimir V. Savchenko, Ryutarou Ohb...