We describe an ensemble learning approach that accurately learns from data that has been partitioned according to the arbitrary spatial requirements of a large-scale simulation whe...
Robert E. Banfield, Lawrence O. Hall, Kevin W. Bow...
Depth-map merging is one typical technique category for multi-view stereo (MVS) reconstruction. To guarantee accuracy, existing algorithms usually require either sub-pixel level s...
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique,...
Background: Over the past few years, new massively parallel DNA sequencing technologies have emerged. These platforms generate massive amounts of data per run, greatly reducing th...
Francisco Fernandes, Paulo G. S. da Fonseca, Lu&ia...