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SIGGRAPH
1997
ACM
13 years 11 months ago
View-dependent refinement of progressive meshes
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
Hugues Hoppe
CG
2005
Springer
13 years 7 months ago
Computing geodesics on triangular meshes
We present a new algorithm to compute a geodesic path over a triangulated surface. Based on Sethian's Fast Marching Method and Polthier's Straightest Geodesics theory, w...
Dimas Martínez Morera, Luiz Velho, Paulo Ce...
VIS
2008
IEEE
176views Visualization» more  VIS 2008»
14 years 9 months ago
Particle-based Sampling and Meshing of Surfaces in Multimaterial Volumes
Abstract-- Methods that faithfully and robustly capture the geometry of complex material interfaces in labeled volume data are important for generating realistic and accurate visua...
Miriah Meyer, Ross Whitaker, Robert M. Kirby, C...
VCIP
2003
13 years 9 months ago
Three-dimensional mesh simplification using normal variation error metric and modified subdivided edge classification
In order to transmit or store three-dimensional (3-D) mesh models efficiently, we need to simplify them. Although the quadric error metric (QEM) provides fast and accurate geometr...
Eun-Young Chang, Chung-Hyun Ahn, Yo-Sung Ho
MICCAI
2009
Springer
14 years 8 months ago
Topological Correction of Brain Surface Meshes Using Spherical Harmonics
A brain surface reconstruction allows advanced analysis of structural and functional brain data that is not possible using volumetric data alone. However, the generation of a brain...
Rachel Aine Yotter, Robert Dahnke, Christian Gas...