Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
This paper addresses the shape-based segmentation problem using level sets. In particular, we propose a fast algorithm to solve the piece-wise constant Chan-Vese segmentation mode...
In this paper we discuss the problem of planning safe paths amidst unpredictably moving obstacles in the plane. Given the initial positions and the maximum speeds of the moving ob...
In this paper, we outline two improvements to the fast sweeping method to improve the speed of the method in general and more specifically in cases where the speed is changing rapi...
Long-term persistent tracking in ever-changing environments is a challenging task, which often requires addressing difficult object appearance update problems. To solve them, most...