Bit-depth reduction in digital displays results in false contours in the image. Moreover some of video enhancement processing in the digital TV display, such as histogram equaliza...
This paper presents a method to reduce time complexity of the computation of higher–order tensor lines. The method can be applied to higher–order tensors and the spherical harm...
Mario Hlawitschka, Gerik Scheuermann, Alfred Anwan...
This paper presents an efficient implementation of moving least square(MLS) approximation for 3D surface reconstruction. The smoothness of the MLS is mainly determined by the weigh...
While realistic illumination significantly improves the visual quality and perception of rendered images, it is often very expensive to compute. In this paper, we propose a new al...
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...