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EUROGRAPHICS
2010
Eurographics
16 years 11 days ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
ICNP
2009
IEEE
15 years 11 months ago
Accurate Clock Synchronization for IEEE 802.11-Based Multi-Hop Wireless Networks
—Clock synchronization is an essential building block for many control mechanisms used in wireless networks, including frequency hopping, power management, and packet scheduling....
Jui-Hao Chiang, Tzi-cker Chiueh
MICRO
2009
IEEE
222views Hardware» more  MICRO 2009»
15 years 11 months ago
Qilin: exploiting parallelism on heterogeneous multiprocessors with adaptive mapping
Heterogeneous multiprocessors are growingly important in the multi-core era due to their potential for high performance and energy efficiency. In order for software to fully real...
Chi-Keung Luk, Sunpyo Hong, Hyesoon Kim
CEC
2008
IEEE
15 years 10 months ago
Generating massive high-quality random numbers using GPU
— Pseudo-random number generators (PRNG) have been intensively used in many stochastic algorithms in artificial intelligence, computer graphics and other scientific computing. ...
Wai-Man Pang, Tien-Tsin Wong, Pheng-Ann Heng
SEFM
2008
IEEE
15 years 10 months ago
Nullness Analysis in Boolean Form
Attempts to dereference null result in an exception or a segmentation fault. Hence it is important to know those program points where this might occur and prove the others (or the...
Fausto Spoto