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3DPVT
2004
IEEE
316views Visualization» more  3DPVT 2004»
13 years 12 months ago
A Statistical Method for Robust 3D Surface Reconstruction from Sparse Data
Abstract-General information about a class of objects, such as human faces or teeth, can help to solve the otherwise ill-posed problem of reconstructing a complete surface from spa...
Volker Blanz, Albert Mehl, Thomas Vetter, Hans-Pet...
WSCG
2004
209views more  WSCG 2004»
13 years 9 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
AVI
2010
13 years 9 months ago
3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments
Gaze visualizations hold the potential to facilitate usability studies of interactive systems. However, visual gaze analysis in threedimensional virtual environments still lacks m...
Sophie Stellmach, Lennart Nacke, Raimund Dachselt
VRML
2006
ACM
14 years 2 months ago
A case for 3D streaming on peer-to-peer networks
One of the most serious issues holding back the widespread of 3D contents on Internet has been their inaccessibility due to large data volume. Many compression and progressive tra...
Shun-Yun Hu
VMV
2008
307views Visualization» more  VMV 2008»
13 years 9 months ago
2D Video Editing for 3D Effects
We present a semi-interactive system for advanced video processing and editing. The basic idea is to partially recover planar regions in object space and to exploit this minimal p...
Darko Pavic, Volker Schönefeld, Lars Krecklau...