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» A flexible simulation framework for graphics architectures
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AGI
2008
13 years 9 months ago
Comirit: Commonsense Reasoning by Integrating Simulation and Logic
Rich computer simulations or quantitative models can enable an agent to realistically predict real-world behavior with precision and performance that is difficult to emulate in log...
Benjamin Johnston, Mary-Anne Williams
VTC
2007
IEEE
161views Communications» more  VTC 2007»
14 years 1 months ago
Early Results on Hydra: A Flexible MAC/PHY Multihop Testbed
— Hydra is a flexible wireless network testbed being developed at UT Austin. Our focus is networks that support multiple wireless hops and where the network, especially the MAC,...
Ketan Mandke, Soon-Hyeok Choi, Gibeom Kim, Robert ...
MICRO
2005
IEEE
139views Hardware» more  MICRO 2005»
14 years 1 months ago
Shader Performance Analysis on a Modern GPU Architecture
This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU) architecture using real graphic applications. The archi...
Victor Moya Del Barrio, Carlos González, Jo...
COMSWARE
2006
IEEE
14 years 1 months ago
FACTS - A rule-based middleware architecture for wireless sensor networks
ing a middleware abstraction layer into wireless sensor networks is a widely accepted solution to facilitate application programming and allow network organization. In this paper,...
Kirsten Terfloth, Georg Wittenburg, Jochen H. Schi...
SIGGRAPH
1996
ACM
13 years 11 months ago
Visual Models of Plants Interacting with Their Environment
Interaction with the environment is a key factor affecting the development of plants and plant ecosystems. In this paper we introduce a modeling framework that makes it possible t...
Radomír Mech, Przemyslaw Prusinkiewicz