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SAC
2002
ACM
13 years 7 months ago
Semi-automatic design of agent organisations
Designing realistic multi-agent systems is a complex process, which involves specifying not only the functionality of individual agents, but also the authority relationships and l...
Anthony Karageorgos, Simon G. Thompson, Nikolay Me...
AAAI
2007
13 years 10 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
AAAI
2000
13 years 9 months ago
A Flexible Framework for Defeasible Logics
Logics for knowledge representation suffer from overspecialization: while each logic may provide an ideal representation formalism for some problems, it is less than optimal for o...
Grigoris Antoniou, David Billington, Guido Governa...
ATAL
2003
Springer
14 years 26 days ago
Capturing agent autonomy in roles and XML
A key question in the field of agent-oriented software engineering is how the kind and extent of autonomy owned by computational agents can be appropriately captured. As long as ...
Gerhard Weiß, Michael Rovatsos, Matthias Nic...
DALT
2005
Springer
14 years 1 months ago
Agent-Oriented Programming with Underlying Ontological Reasoning
Developing applications that make effective use of machine-readable knowledge sources as promised by the Semantic Web vision is attracting much of current research interest; this v...
Álvaro F. Moreira, Renata Vieira, Rafael H....