Sciweavers

186 search results - page 26 / 38
» A framework for engineering metaphor at the user interface
Sort
View
IUI
2010
ACM
14 years 4 months ago
Usage patterns and latent semantic analyses for task goal inference of multimodal user interactions
This paper describes our work in usage pattern analysis and development of a latent semantic analysis framework for interpreting multimodal user input consisting speech and pen ge...
Pui-Yu Hui, Wai Kit Lo, Helen M. Meng
IUI
2005
ACM
14 years 1 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
ICSE
2009
IEEE-ACM
14 years 2 months ago
DYVISE: Performance analysis of production systems research demonstration
Many of today’s complex systems are multithreaded servers that effectively run forever and need to work under varying loads and environments. Understanding the behavior of such ...
Steven P. Reiss
GAMEON
2003
13 years 9 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
TASE
2011
IEEE
13 years 2 months ago
KnitSketch: A Sketch Pad for Conceptual Design of 2D Garment Patterns
—In this paper, we present a new sketch-based system — KnitSketch, to improve the efficiency of process planning for knitting garments at an early design stage. The KnitSketch...
Cui-Xia Ma, Yong-Jin Liu, Hai-Yan Yang, Dong-Xing ...