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AGENTS
1997
Springer
14 years 19 days ago
Creatures: Artificial Life Autonomous Software Agents for Home Entertainment
This paper gives a technical description of Creatures, a commercial home-entertainment software package. Creatures provides a simulated environment in which exist a number of synt...
Stephen Grand, Dave Cliff, Anil Malhotra
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 8 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
ICML
1998
IEEE
14 years 9 months ago
An Efficient Boosting Algorithm for Combining Preferences
We study the problem of learning to accurately rank a set of objects by combining a given collection of ranking or preference functions. This problem of combining preferences aris...
Yoav Freund, Raj D. Iyer, Robert E. Schapire, Yora...
SMC
2007
IEEE
102views Control Systems» more  SMC 2007»
14 years 2 months ago
An improved immune Q-learning algorithm
—Reinforcement learning is a framework in which an agent can learn behavior without knowledge on a task or an environment by exploration and exploitation. Striking a balance betw...
Zhengqiao Ji, Q. M. Jonathan Wu, Maher A. Sid-Ahme...
KDD
2007
ACM
178views Data Mining» more  KDD 2007»
14 years 8 months ago
Practical learning from one-sided feedback
In many data mining applications, online labeling feedback is only available for examples which were predicted to belong to the positive class. Such applications include spam filt...
D. Sculley