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» A general method for human activity recognition in video
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ICSE
2010
IEEE-ACM
13 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
ICCV
2003
IEEE
14 years 9 months ago
Incorporating the Torrance and Sparrow Model of Reflectance in Uncalibrated Photometric Stereo
Under the Lambertian reflectance model, uncalibrated photometric stereo with unknown light sources is inherently ambiguous. In this paper, we consider the use of a more general re...
Athinodoros S. Georghiades
BMCBI
2007
148views more  BMCBI 2007»
13 years 7 months ago
WeederH: an algorithm for finding conserved regulatory motifs and regions in homologous sequences
Background: This work addresses the problem of detecting conserved transcription factor binding sites and in general regulatory regions through the analysis of sequences from homo...
Giulio Pavesi, Federico Zambelli, Graziano Pesole
IUI
1993
ACM
13 years 11 months ago
Wizard of Oz studies: why and how
We discuss current approaches to the development of natural language dialogue systems, and claim that they do not sufficiently consider the unique qualities of man-machine intera...
Nils Dahlbäck, Arne Jönsson, Lars Ahrenb...
GECCO
2008
Springer
135views Optimization» more  GECCO 2008»
13 years 8 months ago
Agent-based support for interactive search in conceptual software engineering design
While recent attempts to search a conceptual software engineering design search space with multi-objective evolutionary algorithms have yielded promising results, the practical ap...
Christopher L. Simons, Ian C. Parmee