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SI3D
2003
ACM
14 years 27 days ago
A general joint component framework for realistic articulation in human characters
We present a general joint component framework model that is capable of exhibiting complex behavior of joints in articulated figures. The joints are capable of handling non-ortho...
Wei Shao, Victor Ng-Thow-Hing
CA
2002
IEEE
14 years 19 days ago
A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation
Animated characters may exhibit several kinds of dynamic intelligence when performing low-level navigation (i.e., navigation on a local perceptual scale): They decide among differ...
Eric Aaron, Harold C. Sun, Franjo Ivancic, Dimitri...
SIGGRAPH
1996
ACM
13 years 11 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
CA
2000
IEEE
14 years 2 days ago
Algorithms for Generating Motion Trajectories Described by Prepositions
A list of representative directional prepositions of the English language is investigated to develop computation models that output some general motion trajectory or goal directio...
Yilun Dianna Xu, Norman I. Badler
EVOW
2005
Springer
14 years 1 months ago
The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution
Abstract. Electric Sheep is a distributed screen-saver that harnesses idle computers into a render farm with the purpose of animating and evolving artificial life-forms known as s...
Scott Draves