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IJCAI
2007
14 years 19 days ago
Learning Policies for Embodied Virtual Agents through Demonstration
Although many powerful AI and machine learning techniques exist, it remains difficult to quickly create AI for embodied virtual agents that produces visually lifelike behavior. T...
Jonathan Dinerstein, Parris K. Egbert, Dan Ventura
AVI
2004
14 years 18 days ago
Visualizing programs with Jeliot 3
We present a program visualization tool called Jeliot 3 that is designed to aid novice students to learn procedural and object oriented programming. The key feature of Jeliot is t...
Andrés Moreno, Niko Myller, Erkki Sutinen, ...
GAMEON
2000
14 years 16 days ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
SOFTVIS
2010
ACM
13 years 11 months ago
Software evolution storylines
This paper presents a technique for visualizing the interactions between developers in software project evolution. The goal is to produce a visualization that shows more detail th...
Michael Ogawa, Kwan-Liu Ma
CVGIP
2007
187views more  CVGIP 2007»
13 years 11 months ago
Facial motion cloning with radial basis functions in MPEG-4 FBA
Facial Motion Cloning (FMC) is the technique employed to transfer the motion of a virtual face (namely the source) to a mesh representing another face (the target), generally havi...
Marco Fratarcangeli, Marco Schaerf, Robert Forchhe...