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» A generic system for interactive real-time animation
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IVA
2005
Springer
14 years 15 days ago
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
Marcelo Kallmann, Stacy Marsella
ECBS
1997
IEEE
118views Hardware» more  ECBS 1997»
13 years 11 months ago
A generic system for interactive real-time animation
We present a new approach to an interactive design and analysis environment for visual languages. The main components, i.e., editor, animator, and interpreter, are introduced. The...
Marita Dücker, Georg Lehrenfeld, Wolfgang M&u...
HICSS
2000
IEEE
129views Biometrics» more  HICSS 2000»
13 years 11 months ago
A New Tool for Visualization and Animation of Power Component and System Operation
A new tool for computing and visualizing the operation of power system components and systems is presented. One component of the tool is a time domain simulator that operates in t...
A. P. Sakis Meliopoulos, George J. Cokkinides, Ben...
SIES
2010
IEEE
13 years 4 months ago
An Energy-Aware Algorithm for TDMA MAC Protocols in Real-Time Wireless Networks
Abstract--In distributed embedded systems operated by battery, energy management is a critical issue that has to be addressed at different architecture levels. For systems that tig...
Gianluca Franchino, Giorgio C. Buttazzo, Mauro Mar...
ATAL
2008
Springer
13 years 9 months ago
SmartBody: behavior realization for embodied conversational agents
Researchers demand much from their embodied conversational agents (ECAs), requiring them to be both life-like, as well as responsive to events in an interactive setting. We find t...
Marcus Thiébaux, Stacy Marsella, Andrew N. ...