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VRST
2004
ACM
14 years 3 months ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
GD
2004
Springer
14 years 3 months ago
Drawing Power Law Graphs
It has been noted that many realistic graphs have a power law degree distribution and exhibit the small world phenomenon. We present drawing methods influenced by recent developm...
Reid Andersen, Fan R. K. Chung, Lincoln Lu
IWPEC
2004
Springer
14 years 3 months ago
The Minimum Weight Triangulation Problem with Few Inner Points
We propose to look at the computational complexity of 2-dimensional geometric optimization problems on a finite point set with respect to the number of inner points (that is, poi...
Michael Hoffmann, Yoshio Okamoto
RT
2004
Springer
14 years 3 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
CGI
2003
IEEE
14 years 3 months ago
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics
This paper presents an efficient method of mesh simplification for geometric 3D models. The transmission of 3D models on the Internet is an important task. The data size of a 3D m...
Bing-Yu Chen, Tomoyuki Nishita