We present a discrete simulation model for software projects which explicitly takes a scheduling strategy as input. The model represents varying staff skill levels, component coup...
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied...
Today, software-engineering research and industry alike recognize the need for practical tools to support reverseengineering activities. Most of the well-known CASE tools support ...
Ralf Kollman, Petri Selonen, Eleni Stroulia, Tarja...
Mathematical notations around the world are diverse. Not as much as requiring computing machines’ makers to adapt to each culture, but as much as to disorient a person landing on...