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CA
2002
IEEE

Representing and Parameterizing Agent Behaviors

14 years 5 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, animator-intensive methods used in the special effects industry, real-time embodied agents are expected to exist and interact with us “live.” They can be represent other people or function as autonomous helpers, teammates, or tutors enabling novel interactive educational and training applications. We should be able to interact and communicate with them through modalities we already use, such as language, facial expressions, and gesture. Various aspects and issues in real-time virtual humans will be discussed, including consistent parameterizations for gesture and facial actions using movement observation principles, and the representational basis for character believability, personality, and affect. We also describe a Parameterized Action Representation (PAR) that allows an agent to act, plan, and reason ab...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer
Added 14 Jul 2010
Updated 14 Jul 2010
Type Conference
Year 2002
Where CA
Authors Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meeran Byun
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