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CHI
2000
ACM
15 years 8 months ago
Alice: lessons learned from building a 3D system for novices
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...
PG
2003
IEEE
15 years 9 months ago
OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering
The notable amount and variation of current techniques in non-photorealistic rendering (NPR) indicates a level of maturity whereby the categorization of algorithms has become poss...
Nick Halper, Tobias Isenberg, Felix Ritter, Bert F...
ALIFE
1999
15 years 3 months ago
An Approach to Biological Computation: Unicellular Core-Memory Creatures Evolved Using Genetic Algorithms
A novel machine language genetic programming system that uses one-dimensional core memories is proposed and simulated. The core is compared to a biochemical reaction space, and in ...
Hikeaki Suzuki
PLILP
1997
Springer
15 years 8 months ago
DrScheme: A Pedagogic Programming Environment for Scheme
Abstract. Teaching introductory computing courses with Scheme elevates the intellectual level of the course and thus makes the subject more appealing to students with scienti c int...
Robert Bruce Findler, Cormac Flanagan, Matthew Fla...
SIGCSE
2009
ACM
132views Education» more  SIGCSE 2009»
16 years 4 months ago
Retina: helping students and instructors based on observed programming activities
It is difficult for instructors of CS1 and CS2 courses to get accurate answers to such critical questions as "how long are students spending on programming assignments?"...
Christian Murphy, Gail E. Kaiser, Kristin Loveland...