We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
—We describe the development of a set of embedded system building blocks, known as eBlocks. An eBlock network can be viewed as a basic form of sensor network that can be develope...
Susan Cotterell, Ryan Mannion, Frank Vahid, Harry ...
It has been observed that there are a variety of situations in which the most popular hybrid simulation methods can fail to properly detect the occurrence of discrete events. In th...
Being exposed to well-written code is a valuable experience for students -- especially when the code is larger or more complex than they are currently capable of writing. In addit...
We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers o...