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AIIDE
2009
13 years 9 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
KBSE
1995
IEEE
14 years 7 days ago
A Model for Decision Maintenance in the WinWin Collaboration Framework
Cost-effective engineering and evolution of complex software must involve the different stakeholders concurrently and collaboratively. The hard problem is providing computer suppo...
Prasanta K. Bose
AAAI
2006
13 years 10 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
AAAI
2012
11 years 11 months ago
A Sequential Decision Approach to Ordinal Preferences in Recommender Systems
We propose a novel sequential decision approach to modeling ordinal ratings in collaborative filtering problems. The rating process is assumed to start from the lowest level, eva...
Truyen Tran, Dinh Q. Phung, Svetha Venkatesh
ECSQARU
2009
Springer
14 years 18 days ago
A Generalization of the Pignistic Transform for Partial Bet
The Transferable Belief Model is a powerful interpretation of belief function theory where decision making is based on the pignistic transform. Smets has proposed a generalization ...
Thomas Burger, Alice Caplier