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» A logic of games and propositional control
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CONCUR
1997
Springer
14 years 1 days ago
Modularity for Timed and Hybrid Systems
Abstract. In a trace-based world, the modular speci cation, veri cation, and control of live systems require each module to be receptive that is, each module must be able to meet i...
Rajeev Alur, Thomas A. Henzinger
DIGRA
2003
Springer
14 years 1 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
MATES
2004
Springer
14 years 1 months ago
Paraconsistent Assertions
Classical logic predicts that everything (thus nothing useful at all) follows from inconsistency. A paraconsistent logic is a logic where inconsistency does not lead to such an exp...
Jørgen Villadsen
CORR
2008
Springer
141views Education» more  CORR 2008»
13 years 8 months ago
Model checking memoryful linear-time logics over one-counter automata
We study complexity of the model-checking problems for LTL with registers (also known as freeze LTL and written LTL ) and for first-order logic with data equality tests (written F...
Stéphane Demri, Ranko Lazic, Arnaud Sangnie...
ASSETS
2008
ACM
13 years 10 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo