The design of CSCW systems has often had its roots in ethnomethodological understandings of work and investigations of working settings. Increasingly, we are also seeing these ide...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
In this paper, we propose an alternative method for accessing the content of Greek historical documents printed during the 17th and 18th centuries by searching words directly in d...
Anastasios L. Kesidis, Eleni Galiotou, Basilios Ga...
Abstract. The paper presents an approach towards executing transactions between enterprises, governmental bodies and banking institutions, based on ERP applications connected over ...
We use a haptically enhanced mixing board with a video projector as an interface to various data visualization tasks. We report results of an expert review with four participants,...
Matthew Crider, Steven Bergner, Thomas N. Smyth, T...