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NETGAMES
2006
ACM
14 years 2 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
INTETAIN
2005
Springer
14 years 2 months ago
COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications
COMPASS2008 is a general service platform developed to be utilized as the tourist and city explorers assistant within the information services for the Beijing Olympic Games 2008. T...
Ilhan Aslan, Feiyu Xu, Hans Uszkoreit, Antonio Kr&...
ACMACE
2005
ACM
14 years 2 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
COMPSEC
2010
124views more  COMPSEC 2010»
13 years 9 months ago
Runtime monitoring for next generation Java ME platform
Many modern mobile devices, such as mobile phones or Personal Digital Assistants (PDAs), are able to run Java applications, such as games, Internet browsers, chat tools and so on....
Gabriele Costa, Fabio Martinelli, Paolo Mori, Chri...
WWW
2004
ACM
14 years 9 months ago
A multimodal interaction manager for device independent mobile applications
This poster presents an overview of the work on an interaction manager of a platform for multimodal applications in 2.5G and 3G mobile phone networks and WLAN environments. The po...
Florian Wegscheider, Thomas Dangl, Michael Jank, R...