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» A mobile gaming platform for the IMS
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ICIDS
2009
Springer
14 years 3 months ago
Bridging Media with the Help of Players
We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues ...
Michael Nitsche, Matthew Drake, Janet Murray
ROBOCUP
2004
Springer
108views Robotics» more  ROBOCUP 2004»
14 years 2 months ago
Turning Segways into Robust Human-Scale Dynamically Balanced Soccer Robots
Abstract. The Segway Human Transport (HT) is a one person dynamically selfbalancing transportation vehicle. The Segway Robot Mobility Platform (RMP) is a modification of the HT cap...
Jeremy Searock, Brett Browning, Manuela M. Veloso
DIGITEL
2008
IEEE
14 years 3 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
NSDI
2008
13 years 11 months ago
iPhish: Phishing Vulnerabilities on Consumer Electronics
As consumer electronic devices with embedded browsers become popular, financial institutions and online merchants set up websites to accommodate visitors using these devices. Thes...
Yuan Niu, Francis Hsu, Hao Chen
RTSS
2006
IEEE
14 years 2 months ago
Design of Location Service for a Hybrid Network of Mobile Actors and Static Sensors
Location services are essential to many applications running on a hybrid of wirelessly-networked mobile actors and static sensors, such as surveillance systems and the Pursuer and...
Zhigang Chen, Min Gyu Cho, Kang G. Shin