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» A model of visual masking for computer graphics
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CGF
2006
126views more  CGF 2006»
13 years 9 months ago
Soft Shadow Maps: Efficient Sampling of Light Source Visibility
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by providing visual cues about the shape and position of objects. Several recent alg...
Lionel Atty, Nicolas Holzschuch, Marc Lapierre, Je...
SIGGRAPH
1995
ACM
14 years 25 days ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
TOG
2008
137views more  TOG 2008»
13 years 7 months ago
A layered, heterogeneous reflectance model for acquiring and rendering human skin
We introduce a layered, heterogeneous spectral reflectance model for human skin. The model captures the inter-scattering of light among layers, each of which may have an independe...
Craig Donner, Tim Weyrich, Eugene d'Eon, Ravi Rama...
SG
2009
Springer
14 years 3 months ago
Towards the Big Picture: Enriching 3D Models with Information Visualisation and Vice Versa
Abstract. Most information visualisation methods are based on abstract visual representations without any concrete manifestation in the “real world”. However, a variety of abst...
Michael Sedlmair, Kerstin Ruhland, Fabian Hennecke...
VISUALIZATION
1998
IEEE
14 years 1 months ago
A general method for preserving attribute values on simplified meshes
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...