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CGF
2005
147views more  CGF 2005»
13 years 7 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
PG
1999
IEEE
14 years 4 days ago
Modeling and Rendering Methods of Clouds
Recently, simulation of natural phenomena, such as water, smokes, fire, clouds, have been attempted in computer graphics. Clouds play an important role when generating images of o...
Tomoyuki Nishita, Yoshinori Dobashi
CGF
2008
156views more  CGF 2008»
13 years 8 months ago
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...
WAPCV
2004
Springer
14 years 1 months ago
TarzaNN: A General Purpose Neural Network Simulator for Visual Attention Modeling
A number of computational models of visual attention exist, but making comparisons is difficult due to the incompatible implementations and levels at which the simulations are con...
Albert L. Rothenstein, Andrei Zaharescu, John K. T...
VISUALIZATION
2003
IEEE
14 years 1 months ago
Heart-Muscle Fiber Reconstruction from Diffusion Tensor MRI
In this paper we use advanced tensor visualization techniques to study 3D diffusion tensor MRI data of a heart. We use scalar and tensor glyph visualization methods to investigate...
Leonid Zhukov, Alan H. Barr