We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
This paper describes a computer modeling and simulation system that supports computational steering, which is an effort to make the typical simulation workflow more efficient. O...
J. Edward Swan II, Marco Lanzagorta, Doug Maxwell,...
The use of textures provides a rich and diverse set of possibilities for the visualization of flow data. In this paper, we present methods designed to produce oriented and contro...
Francesca Taponecco, Timothy Urness, Victoria Inte...
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
A new method for the visualization of two-dimensional fluid flow is presented. The method is based on the advection and decay of dye. These processes are simulated by defining eac...