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FUNGAMES
2010
13 years 6 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
WOWMOM
2005
ACM
129views Multimedia» more  WOWMOM 2005»
14 years 29 days ago
The Wireless Hierarchical Token Bucket: A Channel Aware Scheduler for 802.11 Networks
The paper proposes an architecture for a scheduling algorithm, to be integrated in IEEE 802.11 Access Points (AP), able to take into account, besides the transport service class r...
Rosario Giuseppe Garroppo, Stefano Giordano, Stefa...
WCNC
2008
IEEE
14 years 1 months ago
An End-to-End Measurement-Based Admission Control Policy for VoIP over Wireless Networks
—in this paper, we present a new policy for admitting Voice over IP (VoIP) sessions over wireless networks. Our proposed policy receives the admission information advertised by t...
Ala F. Khalifeh
MOBILITY
2009
ACM
14 years 1 months ago
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
IJWIN
2008
126views more  IJWIN 2008»
13 years 7 months ago
IEEE 802.11 Load Balancing: An Approach for QoS Enhancement
Abstract. With the 802.11 WLAN multimedia applications (Video, Audio, realtime voice over IP,...) increasing, providing Quality of Service (QoS) support becomes very important sinc...
Issam Jabri, Nicolas Krommenacker, Thierry Divoux,...