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DIGRA
2005
Springer
14 years 16 days ago
Game Engineering for a Multiprocessor Architecture
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
Abdennour El Rhalibi, Steve Costa, David England
ICDCS
1995
IEEE
13 years 10 months ago
MASSIVE: A Distributed Virtual Reality System Incorporating Spatial Trading
MASSIVE is a distributed virtual reality system. It provides rich facilities to support user interaction and cooperation via text, audio and graphics media, and interaction is con...
Chris Greenhalgh, Steve Benford
DAC
2008
ACM
13 years 8 months ago
DeMOR: decentralized model order reduction of linear networks with massive ports
Model order reduction is an efficient technique to reduce the system complexity while producing a good approximation of the input-output behavior. However, the efficiency of reduc...
Boyuan Yan, Lingfei Zhou, Sheldon X.-D. Tan, Jie C...
HCW
2000
IEEE
13 years 11 months ago
Heterogeneity as Key Feature of High Performance Computing: the PQE1 Prototype
In this work we present the results of a project aimed at assembling an hybrid massively parallel machine, the PQE1 prototype, devoted to the simulation of complex physical models...
Paolo Palazzari, Lidia Arcipiani, Massimo Celino, ...
JSA
2010
173views more  JSA 2010»
13 years 1 months ago
Hardware/software support for adaptive work-stealing in on-chip multiprocessor
During the past few years, embedded digital systems have been requested to provide a huge amount of processing power and functionality. A very likely foreseeable step to pursue th...
Quentin L. Meunier, Frédéric P&eacut...