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ICPR
2008
IEEE
14 years 9 months ago
Relative advantage of touch over vision in the exploration of texture
Texture segmentation is an effortless process in scene analysis, yet its mechanisms have not been sufficiently understood. A common assumption in most current approaches is that t...
Choonseog Park, Yoon Ho Bai, Yoonsuck Choe
NETGAMES
2005
ACM
14 years 1 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
HPDC
1993
IEEE
13 years 12 months ago
Supporting Heterogeneity and Distribution in the Numerical Propulsion System
The Numerical Propulsion System Simulation (NPSS) project has been initiated by NASA to explore the use of computer simulation in the development of new aircraft propulsion techno...
Patrick T. Homer, Richard D. Schlichting
AFRIGRAPH
2007
ACM
13 years 11 months ago
Efficient editing of aged object textures
Real objects present an enormous amount of detail, including aging effects. Artists need an intuitive control when they iteratively review and redesign their work to achieve a spe...
Olivier Clément, Jocelyn Benoit, Eric Paque...
GECCO
2008
Springer
158views Optimization» more  GECCO 2008»
13 years 9 months ago
Structure and parameter estimation for cell systems biology models
In this work we present a new methodology for structure and parameter estimation in cell systems biology modelling. Our modelling framework is based on P systems, an unconl comput...
Francisco José Romero-Campero, Hongqing Cao...