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» A new approach on wearable game design and its evaluation
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CANDC
2011
ACM
12 years 7 months ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
INFOCOM
2010
IEEE
13 years 6 months ago
A Systematic Approach for Evolving VLAN Designs
—Enterprise networks are large and complex, and their designs must be frequently altered to adapt to changing organizational needs. The process of redesigning and reconfiguring ...
Xin Sun, Yu-Wei Eric Sung, Sunil Krothapalli, Sanj...
ECSQARU
2007
Springer
14 years 1 months ago
PADUA Protocol: Strategies and Tactics
In this paper we describe an approach to classifying objects in a domain where classifications are uncertain using a novel combination of argumentation and data mining. Classific...
Maya Wardeh, Trevor J. M. Bench-Capon, Frans Coene...
EWCBR
2008
Springer
13 years 9 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
CAIP
2009
Springer
185views Image Analysis» more  CAIP 2009»
13 years 5 months ago
A New Gabor Phase Difference Pattern for Face and Ear Recognition
A new local feature based image representation method is proposed. It is derived from the local Gabor phase difference pattern (LGPDP). This method represents images by exploiting ...
Yimo Guo, Guoying Zhao, Jie Chen, Matti Pietik&aum...