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» A new approach on wearable game design and its evaluation
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IJCAI
2007
13 years 9 months ago
Towards Runtime Behavior Adaptation for Embodied Characters
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...
OOPSLA
2009
Springer
14 years 2 months ago
A market-based approach to software evolution
Software correctness has bedeviled the field of computer science since its inception. Software complexity has increased far more quickly than our ability to control it, reaching ...
David F. Bacon, Yiling Chen, David C. Parkes, Malv...
AMEC
2003
Springer
14 years 28 days ago
Choosing Samples to Compute Heuristic-Strategy Nash Equilibrium
Auctions define games of incomplete information for which it is often too hard to compute the exact Bayesian-Nash equilibrium. Instead, the infinite strategy space is often popu...
William E. Walsh, David C. Parkes, Rajarshi Das
VISUALIZATION
1995
IEEE
13 years 11 months ago
An Integrated Approach for Steering, Visualization, and Analysis of Atmospheric Simulations
In the research described here, we have constructed at tightly coupled set of methods for monitoring, steering, and applying visual analysis to large scale simulations. This work ...
Yves Jean, Thomas Kindler, William Ribarsky, Weimi...
WETICE
1997
IEEE
13 years 12 months ago
MultiDisciplinary Design for Uninhabited Air Vehicles
Contemporary product design and process development is based on an iterative specify-evaluate-revise approach which is often time intensive and therein non-responsive to customer ...
Max Blair, Steven R. LeClair, Jeffrey V. Zweber, A...