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AIPR
2008
IEEE
13 years 9 months ago
Low-cost, high-speed computer vision using NVIDIA's CUDA architecture
In this paper, we introduce real time image processing techniques using modern programmable Graphic Processing Units (GPU). GPUs are SIMD (Single Instruction, Multiple Data) device...
Seung In Park, Sean P. Ponce, Jing Huang, Yong Cao...
HCI
2007
13 years 8 months ago
A Distributed Framework for Scalable Large-Scale Crowd Simulation
Emerging applications in the area of Emergency Response and Disaster Management are increasingly demanding interactive capabilities to allow for the quick understanding of a critic...
Miguel Lozano, Pedro Morillo, Daniel Lewis, Dirk R...
IJCAI
2003
13 years 8 months ago
DP-SLAM: Fast, Robust Simultaneous Localization and Mapping Without Predetermined Landmarks
We present a novel, laser range finder based algorithm for simultaneous localization and mapping (SLAM) for mobile robots. SLAM addresses the problem of constructing an accurate ...
Austin I. Eliazar, Ronald Parr
CCGRID
2010
IEEE
13 years 8 months ago
Streamflow Programming Model for Data Streaming in Scientific Workflows
Geo-sciences involve large-scale parallel models, high resolution real time data from highly asynchronous and heterogeneous sensor networks and instruments, and complex analysis a...
Chathura Herath, Beth Plale
CGF
2006
166views more  CGF 2006»
13 years 7 months ago
Rendering Soft Shadows using Multilayered Shadow Fins
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...