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» A novel method for generation of motion saliency
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TVCG
2008
178views more  TVCG 2008»
13 years 8 months ago
Animation of Orthogonal Texture Patterns for Vector Field Visualization
Abstract-- This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns ar...
Sven Bachthaler, Daniel Weiskopf
GRAPP
2009
15 years 10 days ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
IMAGING
2001
13 years 10 months ago
Color Calibrated High Dynamic Range Imaging with ICC Profiles
High dynamic range (HDR) imaging has become a powerful tool in computer graphics, and is being applied to scenarios like simulation of different film responses, motion blur, and i...
Michael Goesele, Wolfgang Heidrich, Hans-Peter Sei...
PAMI
2010
249views more  PAMI 2010»
13 years 7 months ago
A Dynamic Texture-Based Approach to Recognition of Facial Actions and Their Temporal Models
—In this work we propose a dynamic-texture-based approach to the recognition of facial Action Units (AUs, atomic facial gestures) and their temporal models (i.e., sequences of te...
Sander Koelstra, Maja Pantic, Ioannis Patras
CVPR
2010
IEEE
1351views Computer Vision» more  CVPR 2010»
14 years 5 months ago
Live Dense Reconstruction with a Single Moving Camera
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...
Richard Newcombe, Andrew Davison