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MICRO
2010
IEEE
153views Hardware» more  MICRO 2010»
13 years 7 months ago
Throughput-Effective On-Chip Networks for Manycore Accelerators
As the number of cores and threads in manycore compute accelerators such as Graphics Processing Units (GPU) increases, so does the importance of on-chip interconnection network des...
Ali Bakhoda, John Kim, Tor M. Aamodt
MOBIHOC
2008
ACM
14 years 8 months ago
An approximation algorithm for conflict-aware broadcast scheduling in wireless ad hoc networks
Broadcast scheduling is a fundamental problem in wireless ad hoc networks. The objective of a broadcast schedule is to deliver a message from a given source to all other nodes in ...
Reza Mahjourian, Feng Chen, Ravi Tiwari, My T. Tha...
HPDC
2008
IEEE
14 years 3 months ago
StoreGPU: exploiting graphics processing units to accelerate distributed storage systems
Today Graphics Processing Units (GPUs) are a largely underexploited resource on existing desktops and a possible costeffective enhancement to high-performance systems. To date, mo...
Samer Al-Kiswany, Abdullah Gharaibeh, Elizeu Santo...
APCSAC
2006
IEEE
14 years 3 months ago
A High Performance Simulator System for a Multiprocessor System Based on a Multi-way Cluster
In the ubiquitous era, it is necessary to research the architectures of multiprocessor system with high performance and low power consumption. A simulator developed in high level l...
Arata Shinozaki, Masatoshi Shima, Minyi Guo, Mitsu...
DAMON
2007
Springer
14 years 3 months ago
Vectorized data processing on the cell broadband engine
In this work, we research the suitability of the Cell Broadband Engine for database processing. We start by outlining the main architectural features of Cell and use microbenchmar...
Sándor Héman, Niels Nes, Marcin Zuko...